﻿<?xml version="1.0" encoding="utf-8" ?>
<Scene xmlns="http://schemas.microsoft.com/nine/2011/xaml"
       xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
>
  <AmbientLight AmbientLightColor="0.2, 0.2, 0.2" />
  <DirectionalLight DiffuseColor="0.8, 0.8, 0.8" SpecularColor="1, 1, 1" Direction="-1, -1, -1" />

  <Model Source="{ContentReference ./sample1.blend}" 
         Transform.Position="-40, 0, -40"
         Transform.Rotation="-1.57075, 0, 0"
         Transform.Scale="2, 2, 2" >
    <Model.Material>
      <SkinnedMaterial />
    </Model.Material>
  </Model>

  <Model Source="{ContentReference ./sample2.blend}" 
         Transform.Position="-30, 0, -40"
         Transform.Rotation="-1.57075, 0, 0"
         Transform.Scale="2, 2, 2" >
    <Model.Material>
      <SkinnedMaterial />
    </Model.Material>
  </Model>

  <Model Source="{ContentReference ./sample3.blend}" 
         Transform.Position="-20, 0, -40"
         Transform.Rotation="-1.57075, 0, 0"
         Transform.Scale="2, 2, 2" >
    <Model.Material>
      <SkinnedMaterial />
    </Model.Material>
  </Model>

  <Model Source="{ContentReference ./sample4.blend}" 
         Transform.Position="-10, 0, -40"
         Transform.Rotation="-1.57075, 0, 0"
         Transform.Scale="2, 2, 2" >
    <Model.Material>
      <SkinnedMaterial />
    </Model.Material>
  </Model>

  <Model Source="{ContentReference ./sample5.blend}" 
         Transform.Position="0, 0, -40"
         Transform.Rotation="-1.57075, 0, 0"
         Transform.Scale="2, 2, 2" >
    <Model.Material>
      <SkinnedMaterial />
    </Model.Material>
  </Model>
</Scene>